MAP26: Mountain Complex (Not Even Remotely Fair)
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| Not Even Remotely Fair maps |
|---|
| Broaden One's Horizons |
| Lose One's Mind |
Surpass One's Limits
|
| Secret/bonus maps |
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP26: Mountain Complex is the twenty-sixth map of Not Even Remotely Fair. It was designed by RedBoule and uses the music track "Mountain Complex" by Peter Lawrence (MegaSphere). The par time is 6:15.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the blue key area, head southwest from where the key is and press a blue button. When you can head back to the center, do so to access the chaingun in the middle. (sector 1494)
- In the blue key area, head to the north building and find a switch on its west side. Shoot it. In the yellow key area, at the key, find a switch northeast of the key and shoot it. After shooting these two switches, head north in the central part of the map and west, traversing the platforms to a chainsaw. (sector 2416)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | 3:27.09 | SubZero | 2026-04-11 | nerf26si0327.zip | Also 100% items |
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on April 28, 2026.
Statistics[edit]
Map data[edit]
| Things | 909 |
| Vertices | 14656* |
| Linedefs | 13756 |
| Sidedefs | 24993 |
| Sectors | 2502 |
* The vertex count without the effect of node building is 11496.
Things[edit]
This level contains the following numbers of things per skill level:
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