MAP26: Opiate (GothicDM 2)
From DoomWiki.org
| GothicDM 2 maps 21-30 |
|---|
|
01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP26: Opiate is the twenty-sixth map of GothicDM 2, a deathmatch megawad. It was designed by Malcolm Sailor and uses the music track "Entity" by Mark Klem.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains six spawn points:
- facing north. (thing 24)
- facing south. (thing 25)
- facing south. (thing 26)
- facing south. (thing 27)
- facing north. (thing 28)
- facing north. (thing 29)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 37 |
| Vertices | 701* |
| Linedefs | 805 |
| Sidedefs | 1203 |
| Sectors | 131 |
* The vertex count without the effect of node building is 659.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Shotgun | 4 | 3 | 3 |
| Super shotgun | 0 | 2 | 2 |
| Chaingun | 4 | 3 | 3 |
| Rocket launcher | 0 | 1 | 1 |
| Plasma gun | 0 | 0 | 1 |
| Items | 1-2 | 3 | 4-5 |
| Supercharge | 1 | 1 | 0 |
| Berserk | 1 | 0 | 0 |
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 6 | ||
