MAP26: Phragmobasidium (Revolution!)

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Revolution! maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Phragmobasidium is the twenty-sixth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Reach Within," composed by James Paddock (Jimmy).

Walkthrough[edit]

Map of Phragmobasidium
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. On the L-shaped ledge where the teleporter is (the one west from the exit), go up the staircase next to the teleporter and jump north into the cage where the chaingunners were. Press on the misaligned wall in the northeast corner to reveal a megaarmor. (sector 40)
  2. Come back up to the staircase mentioned in Secret #1 and this time jump through the fake cage to the south, as if you were going straight to the teleporter from that direction. You will not teleport, but you will hear a lowering lift. This was actually the switch that lowers the soul sphere across the blood pond, but the passage behind the switch counts as the secret. Follow this trail of health bonuses to a computer area map. At the end of the passage is the door that leads back to the starting area. (sector 112)
  3. Northwest of the red door, press on the western wall under the painting to reveal a secret passage. Follow the trail of armor bonuses and up a lift to find a plasma gun. (sector 130)
  4. After opening the red bars, go along the blood channel on the east side of the map, looking at the west wall for a section of it that has some slime on it. When you find it, press it to reveal a BFG9000. (sector 95)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:23.37 Vladimir Monakhov (skepticist) 2009-04-16 tv26-023.zip
NM speed
UV max 2:59.11 Kyle McAwesome 2024-04-12 tvr_max.zip
NM 100S 3:00.43 Kyle McAwesome 2023-03-02 tv26s300.zip
UV -fast 4:14.80 Brian Nesser (Anima Zero) 2006-02-27 tv26f414.zip
UV -respawn
UV Tyson 14:04.89 Kyle McAwesome 2019-03-31 tv26t1404.zip
UV pacifist 1:01.77 Bredd 2024-03-08 tv26p101.zip
NoMo 0:15.60 Kyle McAwesome 2022-05-04 tv26o015.zip

The data was last verified in its entirety on May 12, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 193)
  2. facing north. (thing 194)
  3. facing west. (thing 195)
  4. facing east. (thing 196)

Statistics[edit]

Map data[edit]

Things 203
Vertices 1058*
Linedefs 1154
Sidedefs 1636
Sectors 138
* The vertex count without the effect of node building is 917.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]