MAP26: Playground (Doom 64 for Doom II)
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Doom 64 for Doom II maps 21-30 |
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This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP26: Playground is the twenty-sixth map of Doom 64 for Doom II. It was designed by BaronOfStuff and Brett Harrell (Mechadon), and uses the music track "Animated Specter" by DILDOMASTER666.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 1:42.14 | Dylan Gill (TheV1perK1ller) | 2019-03-22 | d6426-142.zip | |
UV -fast | 1:51.80 | Dylan Gill (TheV1perK1ller) | 2019-03-22 | d6426f151.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south. (thing 37)
- facing west. (thing 44)
- facing west. (thing 45)
- facing east. (thing 46)
- facing east. (thing 63)
- facing north. (thing 64)
- facing north. (thing 65)
- facing south. (thing 66)
Statistics[edit]
Map data[edit]
Things | 171 |
Vertices | 520* |
Linedefs | 412 |
Sidedefs | 700 |
Sectors | 29 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This was originally one of the game's "Fun levels" but was integrated into the game's progression due to engine limitations.