MAP26: Playground (Doom 64 for Doom II)

From DoomWiki.org

Doom 64 for Doom II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP26: Playground is the twenty-sixth map of Doom 64 for Doom II. It was designed by BaronOfStuff and Brett Harrell (Mechadon), and uses the music track "Animated Specter" by DILDOMASTER666.

Walkthrough[edit]

Map of Playground
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:42.14 Dylan Gill (TheV1perK1ller) 2019-03-22 d6426-142.zip
UV -fast 1:51.80 Dylan Gill (TheV1perK1ller) 2019-03-22 d6426f151.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 37)
  2. facing west. (thing 44)
  3. facing west. (thing 45)
  4. facing east. (thing 46)
  5. facing east. (thing 63)
  6. facing north. (thing 64)
  7. facing north. (thing 65)
  8. facing south. (thing 66)

Statistics[edit]

Map data[edit]

Things 171
Vertices 520*
Linedefs 412
Sidedefs 700
Sectors 29
* The vertex count without the effect of node building is 360.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This was originally one of the game's "Fun levels" but was integrated into the game's progression due to engine limitations.

See also[edit]

Sources[edit]

External links[edit]