MAP26: Playground (Doom 64 for Doom II)

From DoomWiki.org

Doom 64 for Doom II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Playground is the twenty-sixth map of Doom 64 for Doom II. It was designed by BaronOfStuff and Brett Harrell (Mechadon), and uses the music track " ".

Walkthrough[edit]

Map of Playground
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 37)
  2. facing west. (thing 44)
  3. facing west. (thing 45)
  4. facing east. (thing 46)
  5. facing east. (thing 63)
  6. facing north. (thing 64)
  7. facing north. (thing 65)
  8. facing south. (thing 66)

Statistics[edit]

Map data[edit]

Things 171
Vertices 520*
Linedefs 412
Sidedefs 700
Sectors 29
* The vertex count without the effect of node building is 360.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]