MAP26: Proving Grounds (Strife)


Strife levels (26-29)
Loremaster and Entity

Castle and Temple
Bishop's Fortress
Commons and Factory
Loremaster and Entity
  • 26-29
Extra levels
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Proving Grounds is a level in Strife. It uses the music track "Industry".


Map of Proving Grounds
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.


Other points of interest[edit]



There are no official secrets on this level.


  1. The western zone of the map has a building that stands in the middle of an outdoor area. The structure's southeast corner has a lift. Travel up and enter the little door to find a computer room. Press the switch there, and you will open a teleporter on the bottom floor of the same building. Make your way there. Enter the teleporter, and you will arrive on the top of a pillar near the northwest corner of the outdoor area. The wall in the east is translucent and passable, so run over the gap and go through the wall. You will enter a little room that contains health and ammunition supplies and the last Mauler of the game.
  2. In the eastern section of the level, there are three teleporters in a row and a door that is protected by the easternmost teleporter pad. When you enter the teleporter in the middle and press the switch in the new room, you will uncover a door in the southern yard of the level. The door is located near the yard's northeast corner, next to the staircases that lead to the final area in the north. Open the door and enter the teleporter. Press the switch in the new area and continue by another teleporter. Finally, you will end up on the easternmost teleporter pad of the aforementioned row and are now able to enter the door. The storeroom beyond it contains 100 gold coins and health and ammunition items.


Areas / screenshots[edit]


Routes and tricks[edit]


Player spawns[edit]

This level contains thirty-seven spawn points:

  1. facing north. (thing 4)
  2. facing south. (thing 5)
  3. facing south. (thing 6)
  4. facing south. (thing 7)
  5. facing north. (thing 8)
  6. facing north. (thing 9)
  7. facing north-east. (thing 10)
  8. facing south. (thing 11)
  9. facing south-west. (thing 12)
  10. facing south. (thing 148)
  11. facing west. (thing 149)
  12. facing east. (thing 150)
  13. facing west. (thing 151)
  14. facing west. (thing 152)
  15. facing east. (thing 153)
  16. facing south-west. (thing 154)
  17. facing south-west. (thing 155)
  18. facing north. (thing 156)
  19. facing south. (thing 157)
  20. facing east. (thing 158)
  21. facing south-west. (thing 159)
  22. facing south-west. (thing 160)
  23. facing east. (thing 161)
  24. facing south. (thing 162)
  25. facing south. (thing 163)
  26. facing south-west. (thing 164)
  27. facing south-east. (thing 165)
  28. facing north-east. (thing 166)
  29. facing south-east. (thing 167)
  30. facing north-west. (thing 168)
  31. facing west. (thing 169)
  32. facing north-east. (thing 170)
  33. facing north-east. (thing 171)
  34. facing north-east. (thing 172)
  35. facing north-west. (thing 173)
  36. facing north-west. (thing 174)
  37. facing west. (thing 176)


Map data[edit]

Things 400
Vertices 2949*
Linedefs 2948
Sidedefs 4157
Sectors 470
* The vertex count without the effect of node building is 2452.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]