MAP26: Release Me (Cleimos 2)

From DoomWiki.org

Cleimos 2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Release Me is the twenty-sixth map of Cleimos 2. It was designed by Rand and Steven Phares.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Release Me
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Maneuver through the fences until you can go through the bottom window. When you enter, you will trigger the secret. This is impossible to miss. (sector 2)
  2. Climb the steps from Secret #1 and use the lift up. The next sector counts as a secret and is impossible to miss. (sector 57)

Bugs[edit]

An out-of-reach armor bonus near the Icon of Sin cannot be picked up due to the structures around it. This means that only 50% items is the maximum to get for this level without resorting to cheating.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 4)
  2. facing north-east. (thing 5)
  3. facing south-west. (thing 6)
  4. facing north-west. (thing 7)

Statistics[edit]

Map data[edit]

Things 111
Vertices 714*
Linedefs 800
Sidedefs 467
Sectors 143
* The vertex count without the effect of node building is 628.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]