MAP26: Sheer Chaos (Hellcore)


Hellcore maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Sheer Chaos is the twenty-sixth map of Hellcore. It was designed by Robert Babor (Fusion) and uses the music track "".

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Map of Sheer Chaos
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. To get the megaarmor at the starting point, head straight north to the courtyard and press the skull switch directly to the west of the courtyard entrance. Quickly run back and collect the megaarmor. (sector 74)
  2. In the courtyard mentioned in Secret #1, head north through the nukagefall to find a chainsaw. (sector 16)
  3. Take the eastern door at the intersection north of the starting point and follow the hall until the first bend. Press on the west wall as you go south until you find a computer area map. (sector 18)
  4. Keep going along this hall until you reach a lit wooden room. Press on the west wall to find a berserk pack, partial invisibility, and a light amplification visor. (sector 41)
  5. In the exit hall, hug the south wall as you go east until you find a rocket launcher. (sector 13)


A box of shotgun shells (Thing 218) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 10)
  2. facing west. (thing 11)
  3. facing south-east. (thing 12)
  4. facing north. (thing 13)


Map data[edit]

Things 362
Vertices 757*
Linedefs 803
Sidedefs 1168
Sectors 166
* The vertex count without the effect of node building is 657.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]