MAP26: The Bloody End (Skulldash)

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Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two

06 07 08 09 23 29

Tier Three

10 11 12 13 25 30

Tier Four

14 15 16 17 24 31

Tier Five
Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2

43 44 45 46 47 48 49 50 51

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: The Bloody End is the twenty-sixth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".

Walkthrough[edit]

Map of The Bloody End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the easternmost end of the first area, do not press the eye switch yet. Jump on top of it and jump west of it to get green skulltokens. (sector 138)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.

Statistics[edit]

Map data[edit]

Things 314
Vertices 4131*
Linedefs 3626
Sidedefs 6552
Sectors 308
* The vertex count without the effect of node building is 3275.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]