MAP26: The Fortress (Bella II)


Bella II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP26: The Fortress is the twenty-sixth map of Bella II. It was designed by Paul Corfiatis and uses the music track " ". The par time defined in MAPINFO is 40 seconds.


Map of The Fortress
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the wall east of the red key to find a BFG9000 and a lost soul. (sector 76)
  2. When you grab the yellow key, the wall to the west will have former humans popping out. Go through the wall to find a chainsaw. (sector 79)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains nine spawn points:

  1. facing west. (thing 15)
  2. facing south. (thing 51)
  3. facing west. (thing 52)
  4. facing north. (thing 53)
  5. facing south. (thing 54)
  6. facing west. (thing 55)
  7. facing east. (thing 56)
  8. facing west. (thing 57)
  9. facing south-east. (thing 59)


Map data[edit]

Things 235
Vertices 742*
Linedefs 787
Sidedefs 1129
Sectors 82
* The vertex count without the effect of node building is 622.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]