MAP26: The Great Pyramids (Into Sandy's Cities)

From DoomWiki.org

Into Sandy's Cities maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: The Great Pyramids is the twenty-sixth map of Into Sandy's Cities. It was designed by GermanPeter.

Walkthrough[edit]

Map of The Great Pyramids
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go south of the start to a column with a stimpack and a green armor. (sector 38)
  2. Shoot the eye switch on the column to reveal a rocket launcher. (sector 37)
  3. In the crusher hall, go to the second crusher and open the south wall to get backpacks. (sector 114)
  4. At the main pyramid, lower the east pillar from the west side to get a berserk pack. (sector 83)
  5. At the main pyramid, lower the west pillar from the east side to get an invulnerability. (sector 60)
  6. At the pyramid with ten pillars in front of it, go to the southeast pillar and use the switch on the east side to lower it. Ride up and cross to the north. You will teleport to a BFG9000 and energy cells. (sector 172)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 24, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 108)
  2. facing west. (thing 256)
  3. facing north. (thing 331)
  4. facing south. (thing 332)
  5. facing south. (thing 333)
  6. facing north. (thing 334)
  7. facing south. (thing 335)

Statistics[edit]

Map data[edit]

Things 462
Vertices 1117*
Linedefs 946
Sidedefs 1455
Sectors 205
* The vertex count without the effect of node building is 820.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]