MAP26: The Tough Twins (Cyberdreams)

From DoomWiki.org

Cyberdreams maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: The Tough Twins is the twenty-sixth map of Cyberdreams. It was designed by Gonzalo Pérez de la Ossa.

Walkthrough[edit]

Map of The Tough Twins
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Shoot the barrier at the start and get through the maze section, avoiding rockets as you enter the middle sector. Here, you need to press switches while avoiding the cyberdemon's rockets. Try to do this as quickly as you can, as the second cage here will have a cyberdemon showing up soon. When the west switch becomes available, get the soul sphere (Hurt Me Plenty) or megasphere (Hey, Not Too Rough or lower) and flip the switch. The cyberdemon at the north end will be crushed, so now you only need to worry about the second one. Several switches appear in the center, and you need to find the correct switch while avoiding the cyberdemon's rockets. The correct switch is at the southeast end, which opens the southern corridor. Enter it quickly and flip the switch to raise steps to the exit. The second cyberdemon will be crushed while this happens.

Other points of interest[edit]

Secrets[edit]

  1. The middle sector is a secret and is impossible to miss. (sector 1)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:45.71 Albert Valls (Vrooomer) 2002-01-12 cybpack.zip
NM speed
UV max 1:05.83 Albert Valls (Vrooomer) 2002-01-12 cybpack.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 1, 2022.

Statistics[edit]

Map data[edit]

Things 8
Vertices 554*
Linedefs 559
Sidedefs 888
Sectors 109
* The vertex count without the effect of node building is 459.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]