This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
MAP26: The Void Dreams of Huge Guts is the twenty-sixth map of The UnMaking. It was designed by scwiba.
Walkthrough[edit]
Map of The Void Dreams of Huge Guts
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Ascend to the platform with the berserk pack near the beginning of the map, and then face the start. Straferun across the gap to a ledge slightly to your left. From here you can proceed down and to the left to find four armor bonuses and a BFG. (sector 964)
- Immediately upon collecting the eastern blue skull key, run off the edge toward the tallest bloodfall in order to fall onto an Unmaker. (sector 797)
- While making your way toward the eastern yellow skull key area, you will climb a long series of steps that takes you through a hexagonal sector with three boxes of shells followed by three medikits in a row. At the top of these steps is a single health bonus. From the health bonus, you would normally jump down to the platform with the rocket to continue to the yellow skull key. However, there is a higher platform just beyond that one which you can also reach. You must perform a precise straferun to do so, and then turn about 135 degrees to your right to see another lower section to which you can make a running jump. This second jump will lead you to a demon key. (sector 86)
- Continuing toward the yellow skull key mentioned in secret #3, you will cross a series of high platforms with rockets and nightmare imps on them, and a suit of armor green toward the end. Right before the armor, look to the right and you will see megaarmor that you can jump down to collect. (sector 674)
- After obtaining a yellow skull key, a new path opens to the southwest of the eastern blue skull key area, marked by yellow torches. This path winds its way upward to a point where you pass two medikits and reach a hexagonal sector with a box of shotgun shells, a box of ammo, and a box of rockets. From this fork you can continue up the steps in order to return to the beginning of the map, or walk toward a third medikit. Past the third medikit is a path downward into damaging liquid and then eventually up again to a megaarmor. This counts as the secret but you can also jump to an additional light amplification visor from here. (sector 809)
- At the fork described in secret #5, take the path back toward the beginning of the map. A radiation shielding suit will have lowered. (sector 983)
- Continuing from secret #6, pass the two red torches to find a new area has opened. You can drop down here to find a demon key. (sector 925)
- Directly north of the western yellow skull key there is a rocket launcher surrounded by three rockets. From that location, follow the path to the northeast that slowly climbs back toward the central hub. Fall into a pit on the left side where you cannot see the bottom. Below is an invulnerability and Unmaker. (sector 410)
- Follow the damaging liquid river in the northwest corner of the map as far north as you can to find a supercharge. The best location to drop into the damaging liquid is from a hexagonal sector just before you jump the gap toward two nightmare imps. (sector 486)
- Right after the nightmare imps described in secret #9, two transparent green lost souls rise out of a pit. Fall into the pit to find another megaarmor. (sector 170)
- Collect all six skull keys to lower a demon key next to the six colored torches marking the path toward the ending. (sector 246)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
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Notes
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Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 6931.
This level contains the following numbers of things per skill level:
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]