This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
MAP26: Unfair and Square is the twenty-sixth map of MAYhem 2048. It was designed by Matt Powell (cannonball) and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- While you are traversing the south end of the map, look north to the backside of a switch you pressed earlier. You can shoot this switch, which will lower the plasma gun to the east of the switch. (sector 97)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing east. (thing 145)
- facing east. (thing 146)
- facing south-west. (thing 147)
- facing south-west. (thing 148)
- facing north-east. (thing 149)
- facing south-east. (thing 150)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 629.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
4 |
2 |
1
|
Shotgun guy |
7 |
8 |
8
|
Heavy weapon dude |
4 |
3 |
3
|
Imp |
10 |
12 |
10
|
Lost soul |
3 |
6 |
9
|
Demon |
1
|
Revenant |
0 |
4 |
5
|
Cacodemon |
2
|
Pain elemental |
0 |
0 |
1
|
Arachnotron |
2 |
2 |
3
|
Mancubus |
1 |
1 |
2
|
Arch-vile |
2 |
2 |
4
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1 |
0 |
0
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
1
|
4 shotgun shells |
6
|
Box of shotgun shells |
6
|
Rocket |
3
|
Box of rockets |
4
|
Energy cell |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
9 |
9 |
10
|
Medikit |
5 |
5 |
4
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
9
|
Health bonus |
2
|
Backpack |
1
|
Berserk |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
6
|
Teleport landing |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]