MAP26: Unfair and Square (MAYhem 2048)

From DoomWiki.org

MAYhem 2048 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Unfair and Square is the twenty-sixth map of MAYhem 2048. It was designed by Matt Powell (cannonball) and uses the music track "Slipslider" from Memento Mori, composed by Mark Klem.

Walkthrough[edit]

Map of Unfair and Square
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. While you are traversing the south end of the map, look north to the backside of a switch you pressed earlier. You can shoot this switch, which will lower the plasma gun to the east of the switch. (sector 97)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 145)
  2. facing east. (thing 146)
  3. facing south-west. (thing 147)
  4. facing south-west. (thing 148)
  5. facing north-east. (thing 149)
  6. facing south-east. (thing 150)

Statistics[edit]

Map data[edit]

Things 159
Vertices 749*
Linedefs 772
Sidedefs 1152
Sectors 111
* The vertex count without the effect of node building is 629.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]