MAP26: Valley of Defilement (Estranged)
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Estranged maps 21-30 |
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01
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This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Valley of Defilement is the twenty-sixth map of Estranged. It was designed by Matthew Edwards (Foodles) and uses the music track "Mist," originally composed by Kevin Schilder for Heretic.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Taking the left path from the start, go until you go up a set of rocky steps to a box of shotgun shells. Open the wall to the east to find a megaarmor. (sector 902)
- Using the switch behind the exit switch teleports you back to the start. (sector 904)
- Taking the right path from the start, after crossing the yellow platforms, head northeast and onto a thin section. Go around until you get a soul sphere. (sector 899)
- At the northernmost part of the map, climb all the way to the top, then go around the building to the east side to find an energy cell pack, boxes of ammo, and a medikit. (sector 871)
- After leaving the fortress in the middle of the map going east (this is from taking the right path), go south, then all the way west and south to two medikits and an energy cell pack. (sector 853)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 14, 2022.
Statistics[edit]
Map data[edit]
Things | 1286 |
Vertices | 8286* |
Linedefs | 7758 |
Sidedefs | 13961 |
Sectors | 918 |
Things[edit]
This level contains the following numbers of things per skill level:
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