MAP26: Vice (Plutonia 1024)
|Plutonia 1024 maps 21-30|
MAP26: Vice is the twenty-sixth map of Plutonia 1024: The Plutinya Experiment. It was designed by CorSair and uses the music track "Plusfort" by Brendan Bradley (Bucket) from the Plutonia MIDI Pack. The par time defined in MAPINFO is 5:00.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Statistics
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 See also
- 9 Sources
- 10 External links
This map consists of a ring that surrounds a central island with the exit teleporter on it, guarded by (depending on skill level) two Hell knights, four revenants or two arch-viles. Outside the playable area are a number of platforms that have barons of Hell on I'm Too Young To Die or Hey Not Too Rough, or a varying number of revenants on Hurt Me Plenty or higher. The water pit around the center island is not damaging, so using it to evade the revenant fireballs is essential.
As you step off the starting pad you will collect an armor, a rocket launcher and two rockets, as well as a backpack placed in front of you. Go to each corner of the ring and climb the steps to find a skull switch guarded by imps - after pressing the fourth switch a cyberdemon will teleport to the central platform, joined by (depending on skill level) imps, knights, revenants and an arch-vile. Fight off these enemies while you wait for four sets of stepped platforms to rise from the water pit, which you can climb to reach the exit.
Other points of interest
- The ring sector you get on is a secret and is impossible to miss. (sector 25)
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
|UV speed||0:03.69||Adolf Vojta (Gusta)||2014-09-19||py26p368.zip||Cross-listed from Pacifist|
|NM speed||0:02.80||Adolf Vojta (Gusta)||2014-09-20||py26n280.zip|
|UV pacifist||0:03.69||Adolf Vojta (Gusta)||2014-09-19||py26p368.zip|
The data was last verified in its entirety on April 3, 2022.
This level contains the following numbers of things per skill level: