MAP26: Walls of Jericho (Doom 2 Unleashed)

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Doom 2 Unleashed maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

No Hope For Peace

33 34 35 36 37 38 39 40

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Walls of Jericho is the twenty-sixth map of Doom 2 Unleashed. It was designed by Keeper of Jericho and uses the music track " ".

Walkthrough[edit]

Map of Walls of Jericho
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the north door in the third building and go midway to hear a lift lower. Quickly run back to the third building and through the left corridor, dropping down and using the door here to reach a soul sphere. (sector 312)
  2. In the fourth building, teleport to the east side and use the northernmost teleporter to reach the section to the west. Go west to the next building and go through the west corridor until you see a pentagram wall. Open it and head north and east past the spectres to reach a megaarmor. (sector 488)
  3. In the fourth building, teleport to the east side and use the northernmost teleporter to reach the section to the west. Go west to the next building and go through the west corridor until you see a pentagram wall. Open it and open the wall to the south to find a revenant and a plasma gun. (sector 498)
  4. In the fourth building, teleport to the east side and use the northernmost teleporter to reach the section to the west. Go west to the next building and open the wall just past the door to get boxes of rockets. (sector 506)
  5. At the north end of the map with the water maze, as soon as you enter, shoot the switch to the east, which will open a wall at the south end of the maze that has a computer area map, partial invisibility, ammo, and a backpack. Note that the switch will close and if you do not get it in time it is possible to lock yourself from reaching this secret. (sector 945)

Bugs[edit]

Three zombiemen (Things 14, 15 and 16) at the start of the level have no flags set for any of the three difficulty classes, so they do not actually appear in the level. They are at the same spots as shotgun guys on skills 3-5, so probably were intended to appear on skills 1-2.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 1256)
  2. facing south. (thing 1257)
  3. facing west. (thing 1258)
  4. facing east. (thing 1259)
  5. facing south. (thing 1260)
  6. facing east. (thing 1261)

Statistics[edit]

Map data[edit]

Things 1274
Vertices 11052*
Linedefs 12152
Sidedefs 19815
Sectors 1500
* The vertex count without the effect of node building is 9889.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]