MAP26: Weapons Bay (Icarus: Alien Vanguard)

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Icarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Weapons Bay is the twenty-sixth level of Icarus: Alien Vanguard. It is set on the weapons bay of the exploration cruiser, Icarus, and was designed by Jim Dethlefsen.

Walkthrough[edit]

Map of Weapons Bay
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

For the quick way of beating the map, drop down from the start and head into the C-shaped hall and go through the passage west of the shotgun. Head all the way through to the hall on the other end, then go south and east. You will eventually see a large open area with monsters ahead. There are mancubi and Hell knights sniping at your position, and a cyberdemon is lurking on ground floor (on Ultra-Violence or higher. Head down the steps to ground floor and find an entrance to the structure in the middle. Navigate the maze there until you reach some stairs leading to the top of the structure. Pick up the red key and head south to find a teleporter taking you to the platform with the mancubi. Head south from there and press the switch to lower a lift with a baron of Hell. Ride it up and enter the "PLANET EXIT", pressing the furthest panel on the right.

Other points of interest[edit]

Climb the steps up to the central section of the first area. Enter the caged area where the super shotgun is and press the switch to lower the soul sphere platform.

In the C-shaped hall, you will find a switch and a door to a windowed area with a BFG9000. The switch triggers a crusher inside the BFG room. To safely get the gun, do not press the switch, and just head through the door, and the next one. When you grab the gun, you will be locked in for thirty seconds; leave when it opens.

On the southern section of computer columns in the first area, the second one from the left can be opened on the southeastern side for a plasma gun.

There is a side path just before the large area to the south that loops around a windowed room. You can get a soul sphere and a megaarmor in here.

Secrets[edit]

  1. In the final section of the level, a portion of the wall in the northwest is broken, and bordered by metal. Open this to get a backpack, four bulk cells, and a BFG9000. (sector 267)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:26 Kristian Ronge 2007-07-15 ic26-026.zip
NM speed 00:46 Donatas Tamonis (Donce) 2004-02-24 ic26n046.zip
UV max 02:46 Kristian Ronge 2007-07-11 ic26-246.zip
NM100S
UV -fast 03:09 Revved 2009-12-20 ic26f309.zip
UV -respawn
UV Tyson
UV pacifist 00:33 Graham Burgess (Grazza) 2004-07-04 ic26p033.zip

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV max TAS 02:25 Andy Olivera 2000-01-17 icuvlmps.zip
HMP speed nomo 03:55 TeamTNT 1996-05-27 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on April 6, 2015.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 17)
  2. facing north-west. (thing 18)
  3. facing east. (thing 19)
  4. facing west. (thing 20)
  5. facing west. (thing 21)
  6. facing east. (thing 94)
  7. facing north-east. (thing 95)

Statistics[edit]

Map data[edit]

Things 208
Vertices 1650*
Linedefs 1782
Sidedefs 795
Sectors 276
* The vertex count without the effect of node building is 1480.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]