MAP26: Why (Eternal Slumber Party II)

From DoomWiki.org

Eternal Slumber Party II maps 26-37

02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 18
20 21 22 23 24
(26 - 34, 36 - 37)

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP26: Why is the twenty-sixth map of Eternal Slumber Party II. It was designed by TimeOfDeath and uses the music track "Methods of Invisibility" by his own band, Nostril Caverns.

Walkthrough[edit]

Map of Why
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you reach the exit, you will wonder what is "over there". What you need to do to reach this secret is make numerous rocket jumps across several platforms until you get to the one with several columns. The megaspheres provided will help. Once you reach the platform with the columns, they will all lower revealing several of Romero's Head, which you need to shoot to end the level. (sector 473)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 12, 2023.

Statistics[edit]

Map data[edit]

Things 1768
Vertices 3567*
Linedefs 2752
Sidedefs 4536
Sectors 485
* The vertex count without the effect of node building is 2420.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]