MAP27: Afterlife (Community Chest)

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Community Chest maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Afterlife is the twenty-seventh map of Community Chest. It was designed by Sphagne, and was originally released standalone. It is the author's fourteenth level. It uses the music track "Sign of Evil" from Doom.

In the standalone version's storyline, the Doomguy is killed during an unspecified mission. After he is buried, he ends up in Hell Port 666, from which the damned are sent to the islands of Hell. His goal is to find his way to Heaven.

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Walkthrough[edit]

Map of Afterlife
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the eastern city, between the southern hallways inside of the central building, enter the western hall, and then jump to the southern pillar. Jump to the northern pillar, and then the northwest hallway. At the end of the hall is a suit of combat armor on a floor light. Step onto the light to trigger this secret. (sector 107)
  2. Enter the southeast hall in the same building, and repeat the process described for secret #1 to reach the northeast hallway. At the end of the hall is a soul sphere on a floor light; step onto it to obtain the secret. (sector 108)
  3. After entering the tunnel southwest of the city, you will find four alcoves. The rear wall of the southwest alcove is covered in grime. Open it to find two boxes of ammo and a backpack. (sector 136)
  4. After going through either of the red doors at the north of the map, approach the western door, and the pillar will lower behind you, holding a box of shells, a box of rockets, a shotgun, and a blur artifact. When this happens, take the eastern lift, and head east to find that a teleporter has lowered. Enter it to be warped to a hidden room containing a computer map. This actually consists of two sectors marked as secret, including the teleporter you land on. (sector 246) Step back onto the teleporter to return, or enter the northern passageway to exit into the central building of the city.
  5. See secret #4. (sector 247)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 17:15.63 Dylan Gill (TheV1perK1ller) 2019-10-18 cc27-1715.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:58.94 Doomdaniel95 2018-07-01 cc27o158.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 764)
  2. facing east. (thing 765)
  3. facing east. (thing 767)
  4. facing west. (thing 768)
  5. facing north. (thing 770)
  6. facing south-east. (thing 771)
  7. facing north. (thing 773)

Statistics[edit]

Map data[edit]

Things 774
Vertices 2701*
Linedefs 2711
Sidedefs 4054
Sectors 296
* The vertex count without the effect of node building is 2206.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]