MAP27: Burnt Offerings (Doom 64 for Doom II)


Doom 64 for Doom II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
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MAP27: Burnt Offerings is the twenty-seventh map of Doom 64 for Doom II. It was designed by BaronOfStuff and Brett Harrell (Mechadon), and uses the music track "Sign of Evil" from Doom by Bobby Prince.


Map of Burnt Offerings
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the hall with wooden columns, head south and open the east door. Open the wall directly ahead to get a stimpack and a switch which lowers a backpack. Look out for the crusher that triggers upon collecting the backpack. (sector 36)
  2. Open the wall with the hanging corpse northwest of the teleporter to get the megasphere in the hall with wooden columns. (sector 47)
  3. In the area with the yellow door, go to the balcony towards the outside courtyard and shoot the skull switch behind the impaled body. The switch opens a wall to the east with a soul sphere. (sector 302)
  4. In the southwest room, open the way to the outer wall, then head to the southeast corner and open the east wall to find a megaarmor and boxes of rockets. (sector 387)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:28.97 Dylan Gill (TheV1perK1ller) 2019-03-22

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 76)
  2. facing north. (thing 90)
  3. facing west. (thing 91)
  4. facing south-west. (thing 97)


Map data[edit]

Things 594
Vertices 4169*
Linedefs 3587
Sidedefs 5427
Sectors 421
* The vertex count without the effect of node building is 3172.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]