MAP27: Cargo Cult (Interception II)

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Interception II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret map: 31

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
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MAP27: Cargo Cult is the twenty-seventh map of Interception II. It was designed by DFF and uses the music track " ".

Walkthrough[edit]

Map of Cargo Cult
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head towards the blue switch terminal and go north of it. Get on the crate to the left and go through the recessed brick wall to enter the building where you can get a medikit, a backpack, and two boxes of rockets. (sector 424)
  2. At the southeast part of the street, head to the crates at the southeast end and step on the light to lower a lift. This lift is just to the northwest, containing a plasma gun and energy cells. (sector 1750)
  3. Enter the central building and open the next door, but before entering, press on the orange crate to your left. This will lower the east wall where two chaingunners are. Ride it up and you can access the vent system where you can get a box of shotgun shells and a medikit to the south as well as a BFG9000, a backpack, and an energy cell pack to the north. (sector 482)
  4. Head back to the entrance of Secret #3 and take the west door. Before climbing the steps ahead of you, take the steps to the south. In the small computer room that follows, get to the northeast end and go through the translucent wall to find a soul sphere. (sector 194)
  5. Now take the steps going north and go to the end of the hall where a berserk pack is. Press on the wall with slime to get to three health bonuses and a lift leading to ammo clips, shotgun shells, a stimpack, and a backpack. (sector 1662)
  6. Head outside the building on the north end, then get to the east side. Open the wall of the central building that has grey lights to find a green armor, an energy cell packs, a box of rockets, and a soul sphere. (sector 2220)
  7. After pressing the switch in the northern building, return to the hall with the yellow door and head south a bit more to find a closet open to the east. Use the green crate to reveal a megaarmor. (sector 223)
  8. On the ship with all of the crates, get on the highest stacks, then go to the east and drop down between the two orange crates, one brown crate, one green crate, and one gray crate to pick up two boxes of ammo and a chaingun. (sector 655)
  9. Enter the bathroom of the ship with the rocket launcher and use the sink to lower a wall behind the toilet with a backpack, a plasma gun, and a soul sphere. (sector 1548)
  10. In the section of the ship with pumps, get to the southeast end, look north, and shoot the switch. Open the nearby door and go between the crates to find boxes of rockets, boxes of ammo, a backpack, and a switch. (sector 4)
  11. The switch in Secret #10, which requires the blue key, will open up the northeast door in the interior of the ship. Take the steps beyond that door up and open the door to get a megaarmor and health bonuses. (sector 2783)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 1604
Vertices 14443*
Linedefs 13863
Sidedefs 24016
Sectors 2884
* The vertex count without the effect of node building is 11623.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]