MAP27: Chamber of Reflection (Atonement)

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Atonement maps
Atonement I: Mars

01 02 03 04 05 06

Atonement II: Earth

07 08 09 10 11

Atonement III: City

12 13 14 15

Atonement IV: War

16 17 18 19 20

Atonement V: Hell

21 22 23 24 25

Atonement VI: Tartarus
Secret maps

31 32 33

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
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MAP27: Chamber of Reflection is the twenty-seventh map of Atonement. It was designed by Matthew DeCalzadilla (Moustachio) and uses the music track of the same name by Dial-up for Murder.

Walkthrough[edit]

Map of Chamber of Reflection
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the east cave, head west along the high ledges to a floating skull rock. Open the east wall and take the teleporter to find energy cells and a megaarmor. (sector 410)
  2. After lowering the bars near the teleporter to Secret #1, head west, then drop down south once. Lower the west wall to enter the small fortress area beyond the fence, where you can get a soul sphere. (sector 682)
  3. In the central valley, go through the north bloodfall to get a plasma gun, health bonuses, energy cells, and a medikit or two depending on your skill level. (sector 668)
  4. In the west building, lower the central teleporter, enter it, then re-enter the teleporter. As the teleporter block is at its highest point, look east and slightly southeast, then shoot the switch. This raises a step below the switch which allows you to get medikits. (sector 198)
  5. In the west building, take the west steps and use the lion switch to the left. This opens a passage leading to medikits, ammo, an armor bonus, and partial invisibility (only on Ultra-Violence or higher). (sector 240)
  6. Head to the south end of Secret #5 and open the south wall in the middle to find a switch. Use it to open a teleporter to the west. This teleports you to shotgun shells, energy cells, and a BFG9000. (sector 509)
  7. In the room south of the teleporter block, head to the southeast alcove and use the wall with scratches. Quickly head to the southwest corner and use the second wall with scratches, then quickly enter the teleporter to the west before one of the walls closes. You will find a box of shotgun shells, rockets, energy cells, and a megaarmor. (sector 643)
  8. After getting the red key, head back to the starting courtyard and open the red door. Press the switch to lower the bars, then head past them and take the teleporter. Head down the hall and when you get to the next teleporter, lower the west wall and take that teleporter to get armor bonuses and a switch. The switch reveals a berserk pack. (sector 507)
  9. At the westernmost end, head south at the intersection and jump off slightly to the right of the southern cyberdemon platform to find your way around to a teleporter to get an invulnerability. (sector 477)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 20, 2023.

Statistics[edit]

Map data[edit]

Things 1511
Vertices 3618*
Linedefs 3789
Sidedefs 5891
Sectors 700

* The vertex count without the effect of node building is 3131.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]