MAP27: Crimson Abyss (Hellbound)

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Hellbound maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
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MAP27: Crimson Abyss is the twenty-seventh map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track from TNT: Evilution MAP16/MAP26, composed by Jonathan El-Bizri.

Walkthrough[edit]

Map of Crimson Abyss
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the room where Secret #3 is, take the door to the west and climb up all the steps to the bars, which will lower. Now go north until you reach the blood, then head west and then south. Drop down here and go past the teleporter. Turn right when you can to find a soul sphere. (sector 1900)
  2. Drop into the blood pit at the eastern part of the map and go north to find lots of ammo and two stimpacks. (sector 2055)
  3. Open the red door to spot a BFG9000 on a tall pillar. Drop down and head to the right side, where you can find a skull switch tucked in a marble column. Press it to lower the BFG9000 pillar. (sector 2257)
  4. At the northernmost room, go to the upper level and head for the southeast ledge overlooking the room. Go through the wall where the dead baron of Hell is hanging to find a soul sphere. (sector 2282)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 20:53.51 Blake Collins (Rayziik) 2013-09-23 hbnd_rayzik.zip
NM 100S 2:17.09 Artem Safronov (SAV88) 2018-04-05 hb27s217.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 965)
  2. facing south. (thing 966)
  3. facing north. (thing 967)
  4. facing south-east. (thing 968)
  5. facing south-west. (thing 969)

Statistics[edit]

Map data[edit]

Things 978
Vertices 17628*
Linedefs 16847
Sidedefs 27890
Sectors 2351
* The vertex count without the effect of node building is 14179.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]