MAP27: Get Down (Enjay ZDoom 2001)

From DoomWiki.org

Enjay ZDoom 2001 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
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MAP27: Get Down is the twenty-seventh map of Enjay ZDoom 2001. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of Get Down
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the room with the invulnerability, head north to reach an area with 1-3 shotgun guys. The western wall with the scratches is a secret door leading to a chaingun and two boxes of ammo. (sector 40)
  2. Head south from the invulnerability room to reach a medikit. The wall to the east with the scratches is a secret door with a plasma gun. (sector 91)
  3. The area before the exit has a path leading north over a series of islands each containing a health bonus. At the end of the passage is a medikit - the wall to the south here can be opened for a computer area map. (sector 50)
  4. After going through the red door you will teleport. Directly ahead of you after teleporting is a fake wall leading to a soul sphere. (sector 73)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 19, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 13)
  2. facing south-east. (thing 14)
  3. facing south-west. (thing 15)
  4. facing north. (thing 16)
  5. facing north-west. (thing 17)
  6. facing south-west. (thing 282)
  7. facing north-east. (thing 462)
  8. facing south-west. (thing 470)

Statistics[edit]

Map data[edit]

Things 474
Vertices 1960*
Linedefs 1866
Sidedefs 2584
Sectors 170
* The vertex count without the effect of node building is 1621.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]