MAP27: Get Down (NJ Doom2)


NJ Doom2 maps
Starport Levels

01 02 03 04 05 06 07 08 09 10 11

City Levels

12 13 14 15 16 17 18 19 20

The Hell Levels
This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
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MAP27: Get Down is the twenty-seventh map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E3M9 of NJ Doom.


Map of Get Down
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the room with the invulnerability, head north to reach an area with 1-3 shotgun guys. The western wall with the skull is a secret door leading to a chaingun and two boxes of bullets. (sector 73)
  2. Head south from the invulnerability room to reach a medikit. The wall to the east with the skull is a secret door leading to a teleporter back to the start. (sector 162)
  3. The area before the exit has a path leading north over a series of islands each containing a health bonus. At the end of the passage is a medikit - the door to the south here leads back to the room with the radiation shielding suit. (sector 93)
  4. After going through the red door you will teleport. Directly ahead of you after teleporting is a fake wall leading to a soul sphere. (sector 129)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:53.63 Tezur0 2020-02-07
NM speed
UV max 2:54.46 Tezur0 2020-02-05
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:49.37 Guanlan Chen (GarrettChan) 2021-03-20

The data was last verified in its entirety on December 16, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 16)
  2. facing south-east. (thing 17)
  3. facing south-west. (thing 18)
  4. facing south-west. (thing 19)
  5. facing north-west. (thing 20)


Map data[edit]

Things 226
Vertices 855*
Linedefs 867
Sidedefs 1259
Sectors 166
* The vertex count without the effect of node building is 709.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]