MAP27: Hell's Paradigm (Demonfear)

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Demonfear maps
Escape Into Conflict

01 02 03 04 05

Into Darkness

06 07 08 09 10

City of Nightmares

11 12 13 14 15 31 32

The Corruption

16 17 18 19 20

The Realms of Hell

21 22 23 24 25

The Heart
This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Hell's Paradigm is the twenty-seventh map of Demonfear. It was designed by Adam Windsor.

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Walkthrough[edit]

Map of Hell's Paradigm
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. On the left path, go through the blood canal for a super shotgun. Note that you cannot actually trigger this secret sector. (sector 100)
  2. On the right path, open the wall with skulls to find shells, rockets, and a stimpack. (sector 140)

Bugs[edit]

Secret #1 cannot be triggered without cheats, meaning it is only possible to get 50% secrets on this map normally.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 54)
  2. facing north. (thing 55)
  3. facing north. (thing 56)
  4. facing north. (thing 57)
  5. facing south. (thing 58)
  6. facing south. (thing 59)

Statistics[edit]

Map data[edit]

Things 273
Vertices 959*
Linedefs 1022
Sidedefs 1541
Sectors 148
* The vertex count without the effect of node building is 831.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]