MAP27: Hell's Paradigm (Demonfear)
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Demonfear maps |
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Escape Into Conflict |
Into Darkness |
City of Nightmares |
The Corruption |
The Realms of Hell |
The Heart
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This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
MAP27: Hell's Paradigm is the twenty-seventh map of Demonfear. It was designed by Adam Windsor.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the west path, go through the blood canal for a super shotgun. Note that you cannot actually trigger this secret sector. (sector 100)
- On the east path, open the eastern wall with two skulls on it to find shells, rockets, and a stimpack. (sector 140)
Bugs[edit]
Secret #1 cannot be triggered without cheats, meaning it is only possible to get 50% secrets on this map normally.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:31.51 | Karim El-Sheikh (Kimo Xvirus) | 2009-01-22 | dfspeed_kimo.zip | |
NM speed | |||||
UV max | 2:08.66 | Andrea Rovenski (Cyberdemon531) | 2023-03-03 | df27-208.zip | |
NM 100S | |||||
UV -fast | 1:53.37 | Andrea Rovenski (Cyberdemon531) | 2023-04-12 | df27f153.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:35.97 | Boris Klimeš (dew) | 2011-04-29 | df27p035.zip |
The data was last verified in its entirety on April 16, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing south. (thing 54)
- facing north. (thing 55)
- facing north. (thing 56)
- facing north. (thing 57)
- facing south. (thing 58)
- facing south. (thing 59)
Statistics[edit]
Map data[edit]
Things | 273 |
Vertices | 959* |
Linedefs | 1022 |
Sidedefs | 1541 |
Sectors | 148 |
Things[edit]
This level contains the following numbers of things per skill level:
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