MAP27: Hell (Pirate Doom II)
From DoomWiki.org
| Pirate Doom II maps 21-29 |
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This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP27: Hell is the twenty-seventh map of Pirate Doom II. It was designed by Darch, who also composed its untitled music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head to the east from the starting intersection, then south. Run and jump east to enter an opening. (sector 1299)
- Follow the opening past Secret #1 to get the soul sphere chest. The wall to the north also opens up. Press the back wall there and wait for the lift to rise up to get absinthe. (sector 1301)
- Go to the north end of the map and use the lift. Ride it up and take the side path. Jump to the soul sphere chest. (sector 1300)
- At the northeast end, lower the lift there (sector 380), then go southeast to a soul sphere chest. (sector 1302)
Bugs[edit]
A pool of blood (thing 661) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 14, 2024.
Statistics[edit]
Map data[edit]
| Things | 1292 |
| Vertices | 9153* |
| Linedefs | 8330 |
| Sidedefs | 14695 |
| Sectors | 1307 |
* The vertex count without the effect of node building is 7171.
Things[edit]
This level contains the following numbers of things per skill level:
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