MAP27: Hell Sewage (Claustrophobia 1024)

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Claustrophobia 1024 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33 34

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Hell Sewage is the twenty-seventh map of Claustrophobia 1024. It was designed by Joonas Äijälä (Jodwin), and uses a MIDI "Punk Rock Remix" of the Hyrule Castle music from The Legend of Zelda: A Link to the Past, composed by CarboHydroM.

Walkthrough[edit]

Map of Hell Sewage
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain any secrets, the NM100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 07:42 TheV1perK1ller 2017-06-09 2c27-742.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 476
Vertices 3349*
Linedefs 2567
Sidedefs 4049
Sectors 399
* The vertex count without the effect of node building is 2365.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Hell Sewage is the author Joonas Äijälä's (Jodwin) first serious mapping effort since his previous release in May 2007. Work on the map was begun on October 17th 2008, and the first version was finished and submitted to Claustrophobia 1024 three days later. The map was inspired by the idea of the player fleeing from an overrun facility through a sewage system. Rest of the map was built around that premise with the goal of creating a 1024 map with a slight Hell Revealed-feeling. The map went through more playtesting than any of the author's previous creations, utilizing help from the author's friends. During this playtesting the item placement in the map was tweaked a lot, as the testers and the map author had greatly differing views on the map's difficulty level. Eventually the playtesting resulted in inclusion of the early plasma rifle and the lowering walls on the map's arch-vile battle, which were considered to improve the map's playability and the number of tactical options given to the player.

Until the last Claustrophobia 1024 test builds Hell Sewage's automap had been disabled, except for a few scattered lines. When asked about the automap, the author admitted he did have a reason for disabling the automap, but he had already forgotten what the reason actually was. With the author's permission the automap was then made visible, as it was widely considered detrimental to the map to have it disabled.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]