MAP27: Hell Squared (Hell To Pay)

From DoomWiki.org

Hell To Pay maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 31 32 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Hell Squared is the twenty-ninth map of Hell To Pay. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.

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Walkthrough[edit]

Map of Hell Squared
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The sector before the exit counts as a secret. (sector 40)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:17.54 Vladimir Monakhov (skepticist) 2010-07-25 hp27-117.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 12)
  2. facing east. (thing 13)
  3. facing north. (thing 14)
  4. facing south. (thing 15)
  5. facing east. (thing 106)
  6. facing east. (thing 109)

Statistics[edit]

Map data[edit]

Things 113
Vertices 654*
Linedefs 634
Sidedefs 1038
Sectors 89
* The vertex count without the effect of node building is 498.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]