MAP27: Marketing (Mars War)


Mars War maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Marketing is the twenty-seventh map of Mars War. It was designed by Nathan Lineback and uses the music track "electronic rambling" by Pat.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of Marketing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After you get the yellow key, return to the starting point and open the yellow door. Take the west set of doors, then look towards the nukage to the south. On the left will be a set of steps. Walk off the edge that does not have a set of steps to raise a walkway leading west to a chainsaw, a stimpack, a medikit (only on Hey, Not Too Rough or lower), and shotgun shells. (sector 53)
  2. After you get the yellow key, return to the starting point and open the yellow door. Take the west set of doors, then use either lift in the room to get to the higher level. Flip the switch, which will open the doors behind you, but also the east set of doors as well. The sector with the teleporter here counts as a secret, and takes you to a small house. (sector 283)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:58.71 vdgg 2020-05-09
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 3)
  2. facing south. (thing 4)
  3. facing east. (thing 30)
  4. facing north. (thing 86)
  5. facing north-east. (thing 249)


Map data[edit]

Things 256
Vertices 1390*
Linedefs 1522
Sidedefs 2134
Sectors 294
* The vertex count without the effect of node building is 1225.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]