MAP27: Moonstriker's Outpost (1000 Line Community Project)


1000 Line CP maps
City levels

01 02 03 04 05 06

City/Hell levels

07 08 09 10 11

Hell levels

12 13 14 15 16 17 18 19 20

Techbase levels
Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Moonstriker's Outpost (in Vanilla ports, named simply "Moonstriker's" on the automap) is the twenty-seventh map of 1000 Line Community Project. It was designed by Seongbae Park (antares031) and uses the music track "Ripsnort" from MAP21: Engine Core of Icarus: Alien Vanguard.


Map of Moonstriker's Outpost
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Run forward as soon as the level starts to collect a shotgun, chaingun and armor; four walls around you will lower to reveal various zombies, imps and one or two demons. Open the unlocked door in the north-west corner to find a nukage pool with a cacodemon (plus more imps on Hurt Me Plenty (HMP) skill level, and a revenant on Ultra-Violence (UV) and Nightmare (NM)) then head west up some steps with armor bonuses to reach an elevated area with a mancubus. The exit door (requiring the yellow key) is in this area, and you can find the blue keycard in an alcove in the north wall, guarded by imps and another revenant.

From the blue key, head south-east across the nukage towards some imps who are guarding a button that will raise some platforms from the nukage pit you can see below. Head north down some steps to get round to the north side of the pit, kill the arachnotron sitting on the center platform then run south across the platforms to reach a blue key door, collecting a super shotgun on the way. Open the door and kill the cacodemon that teleports in behind you (or arch-vile on UV and NM) then go through the door to find the red keycard; from here you can drop down to the starting area and go through the red key door in the south-west corner.

Kill the pain elemental waiting behind the door (and revenant on HMP or higher), then head east until you pass a silver pole with the yellow keycard on it; as you pass the pole a wall to your right will lower and reveal another pain elemental, two mancubi will appear on raised platforms behind you and some other monsters will teleport in. Grab the rocket launcher near the east wall then head up some steps and turn right, following the ledge until you reach the alcove that the pain elemental was hiding here - there is a button to the west that will lower the pole with the yellow key, and allow an arch-vile to teleport in on UV and NM. Go back to the steps you just used and turn left this time to reach a berserk pack and the yellow key, then head due north to a yellow key door leading back to the starting area. From here you can retrace your steps to where you found the blue key (another arch-vile will have appeared here on UV and NM), then open the exit door to find the final switch.

Other points of interest[edit]

There are two nukage-falls in the room west of the starting area. Step over the ledge between the falls to reach a rocket launcher.

A super shotgun can be found above a nukage pool in the east room.

A berserk pack can be found in the northern-most area, along with an armor. There are two revenants hiding behind the columns in this area; taking the armor first lets you alert them without being flanked from both sides.


  1. Use the wall north of the berserk pack at the north end of the map to collect a plasma gun and an energy cell. (sector 121)
  2. Open the red key door near the start and use the west wall to get a supercharge. (sector 101)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 293
Vertices 945*
Linedefs 999
Sidedefs 1483
Sectors 163
* The vertex count without the effect of node building is 777.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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