MAP27: Necroseptic Gut-Plunger (Plutonia 1024)
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Plutonia 1024 maps 21-30 |
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MAP27: Necroseptic Gut-Plunger is the twenty-seventh map of Plutonia 1024: The Plutinya Experiment. It was designed by Edward Cripps (Ed) and uses the music track "The Ultimate Challenge", originally created by Robert Prince for Doom II. The par time defined in MAPINFO is 5:30.
Contents
Walkthrough[edit]
Essentials[edit]
Press the blue button in front of you to lower the surrounding wall, then grab the super shotgun ahead and to your right and use it to kill any approaching demons, revenants and Hell knights. Head east and north up the steps to find a chaingun, flip the switch here then go back to the starting point and walk east to a lift that has risen. Press the blue button on this lift to lower it, then ride it up and run south to land on a walkway; kill any enemies that appear ahead, including a mancubus, then follow the walkway south and west until you reach some steps that lead down to a rocket launcher and another switch. Flipping the switch will raise a platform at the location that held the super shotgun. Drop down to ground level and head east and north up the stairs to the first switch again, then activate the lift on your left and ride it up before running across the platform you just raised to reach the west walkway - as you land, revenants will appear behind you and some chaingunners will be revealed to the south. Walk north into a metal alcove and press the east wall - the floor will lower and a neighboring chamber containing a baron of Hell and other enemies will open, guarding the exit teleporter which is currently closed.
Go to the lift in the north-east corner and ride it up again to get to the east walkway, where some imps and zombies have appeared, then head south until you reach a red teleporter that has opened. Enter the teleporter to go to the north side of the map and flip the switch in front of you, then drop down to ground level and collect the nearby red skull key that has lowered. Go back up the stairs in the center of the map, killing two arch-viles that have teleported in as you go, then activate the lift here and run west to get back to the west walkway. Walk south this time to another switch and flip it to open the nearby red bars, then step through and press a gargoyle switch to open the exit teleporter. Go back to ground level and head north to the exit, pushing past some demons, barons and revenants that teleport in to block your path.
Other points of interest[edit]
Secrets[edit]
- After raising the red key bars, jump off to the east and head up the steps. Press the switch immediately to the south before it closes to lower a wall to the east, containing a supercharge. (sector 619)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 5:45.09 | Bdubzzz | 2021-12-30 | py27-545.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 131)
- facing south. (thing 174)
- facing north. (thing 175)
- facing east. (thing 176)
Statistics[edit]
Map data[edit]
Things | 189 |
Vertices | 2184* |
Linedefs | 2436 |
Sidedefs | 4413 |
Sectors | 698 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- When the automap is open, a tiny top-down model of Doom II's MAP07: Dead Simple can be seen on the east side of the playable area.