MAP27: Passage a vide (3 heures d'agonie 2)
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| 3 heures d'agonie 2 maps 21-30 |
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This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP27: Passage a vide (English: Slump) is the twenty-seventh map of 3 heures d'agonie 2. It was designed by Arnaud Florian (Oxyde) and uses the music track "Goin' Down the Fast Way," originally composed by Lee Jackson for Rise of the Triad.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Official[edit]
- Enter the northern blood pit in the central area and go to the northeast corner. The bottom part of the wall here is covered in blood. Walk through this wall to teleport to a soul sphere, and also telefragging an arch-vile as well. (sector 21)
- Use the wall west of where the red key is that has the lion face to find a soul sphere. (sector 26)
- At the north end of the map, look northwest from the high ledge and shoot the switch to reveal a teleporter on the west wall. Take it to find a box of rockets and a megasphere. (sector 130)
Non-official[edit]
- In the far north is a raised alcove in the wall with a baron face in the back. Straferun across an elevator to get into this alcove, and enter the baron face fake wall to obtain an invulnerability sphere.
Bugs[edit]
There are a few bugs related to secret #2.
- Lowering the wall with the soul sphere will cause a stimpack (thing 289) on the west side of the wall to snap up to rest on the wall, after which the wall will rise up again and bring the stimpack with it through the ceiling.
- The ceiling compartment that the soul sphere resides in is exactly as wide as the player, and it is possible to get raised up with the wall through the ceiling into the compartment and get softlocked. This is however unlikely to happen by accident, as doing this requires squeeze glide precision.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 5:34.89 | Roofi | 2020-01-13 | Roofi_3ha2_27_534.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
| Things | 399 |
| Vertices | 1721* |
| Linedefs | 1332 |
| Sidedefs | 1963 |
| Sectors | 163 |
* The vertex count without the effect of node building is 1273.
Things[edit]
This level contains the following numbers of things per skill level:
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