MAP27: Phlegethon (Doom 2 Reloaded)

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Doom 2 Reloaded maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Phlegethon is the twenty-seventh map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 7:00.

Walkthrough[edit]

Map of Phlegethon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go forward until you drop into a blood pit, then go through either doorway in the north-east corner and follow the passage up some steps to a corridor. Open the door at the north end then go straight forward to a super shotgun in front of a skull switch; approaching the switch opens two compartments behind you holding two more switches and (depending on skill level) imps, Hell knights or barons of Hell. Press all three switches, then go back into the corridor to find that five walls have lowered - go through the opening at the south end to collect the blue skull key, then go through the west openings and kill a mancubus before going down some steps to an altar holding the red skull key. Go back upstairs and kill a revenant (or arch-vile on Hurt Me Plenty or higher) that has teleported in, then return to the corridor and go through the east openings to reach a teleporter.

Enter the teleporter, kill a waiting zombieman/imp then open the blue bar in this room to find yourself on a ledge overlooking the starting area. Follow the path south past a red bar to enter an octagonal room with a mancubus (or cyberdemon on HMP or higher), which you can kill using the plasma gun on the east side, then use the teleporter on the south side to reach the central island and collect the yellow skull key; this will open a second teleporter on the east side that goes back to the red key area. Activate the lift in the south-east corner of this room and ride it up, then follow the passage south and west past a few monsters until you reach a pair of yellow bars. Open the bars and press the satyr switch behind them to lower a set of bars near the starting point, which lead to the exit.

Go back to the starting point and press the skull switch behind the bars you just lowered to open a door ahead, then step across two pillars to reach that door and go straight forward to a lift with an arachnotron on it. Ride the lift down and slay any imps and cacodemons waiting ahead, then go to the east end to find a marble structure overlooked by two mancubi. Look behind the structure to find a skull switch, which will raise a set of steps in the structure that lead up to the exit teleporter.

Other points of interest[edit]

Pressing the switch behind the yellow bars opens a teleporter nearby. Take this teleporter to return to the tunnel near the yellow key area, where compartments containing a rocket launcher, boxes of rockets and medikits have opened.

Secrets[edit]

  1. Go up the stairs near the blue key, but turn around and quickly run west to reach a chaingun as well as two medikits and four boxes of bullets. (sector 458)
  2. At the north end with the switch that opens the way to the blue key, press the backside of the switch to open a hidden passage with a backpack, berserk pack, supercharge, partial invisibility, megaarmor, and ammo. (sector 442)
  3. Once you are able to reach the center bridge at the start, climb the small set of steps and look north. Jump to the thin ledge here and find the blue skull switch. After pressing it, retrace your steps to the bridge and find the opening on the left to find boxes of bullets, shotgun shells, medikits and a megaarmor. (sector 111)
  4. In the final area, use the lift to the north to reach the upper ledge, then go all the way to the right as much as you can. Look south-east to find a block with a gargoyle face on it. Shoot it and the floor you are on will rise up. Head north for a BFG9000, energy cell packs and medikits. (sector 440)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:06.63 vdgg 2010-07-08 dd27-606.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 322)
  2. facing east. (thing 323)
  3. facing south. (thing 324)
  4. facing south. (thing 325)
  5. facing north. (thing 327)
  6. facing west. (thing 328)
  7. facing east. (thing 329)
  8. facing west. (thing 334)
  9. facing south. (thing 336)
  10. facing east. (thing 341)
  11. facing west. (thing 345)
  12. facing west. (thing 349)

Statistics[edit]

Map data[edit]

Things 363
Vertices 2136*
Linedefs 2302
Sidedefs 3452
Sectors 493
* The vertex count without the effect of node building is 1814.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]