MAP27: SNES Cyberdemon's Castle (Doomworld Maximum Project 2023)
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Doomworld Maximum Project 2023 maps |
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Vanilla/Limit-removing |
Vanilla/Limit-removing |
Boom/MBF-compatible
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Boom/MBF-compatible |
ZDoom/GZDoom-compatible |
This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
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MAP27: SNES Cyberdemon's Castle is the twenty-seventh map of Doomworld Maximum Project 2023. It was designed by Dewzan and uses the MIDI rendition of "Bowser's Castle" from Mario Kart: Super Circuit as it music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the first lap, at the northwest end, go behind the southwest block and use its west side to reveal a super shotgun. (sector 578)
- On the second lap, at the southwest end, head east and north, but fall into the lava at the first gap and use the switch to the west to teleport to a megaarmor, boxes of rockets, and an energy cell pack. (sector 1438)
- On the third lap, at the inner turn, head south. This will lower a block near the beginning of the lap. You will have to backtrack, which means waiting for the walls if necessary. Once you can get to this block, you can teleport and get either a megasphere or a BFG9000. (sector 2296)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on March 6, 2024.
Statistics[edit]
Map data[edit]
Things | 2330 |
Vertices | 16193* |
Linedefs | 12721 |
Sidedefs | 23249 |
Sectors | 2354 |
Things[edit]
This level contains the following numbers of things per skill level:
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