MAP27: Springtime in Hell (100LineT)

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100LineT maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
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MAP27: Springtime in Hell is the twenty-seventh map of 100LineT. It was designed by Paul DeBruyne (skillsaw) and uses for music track a MIDI version of Antonio Vivaldi's "Spring".

Walkthrough[edit]

Map of Springtime in Hell
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After opening the large blue door, run west into the next area. As it lowers, you will see an opening with a megasphere. Enter this opening to get the secret, but watch out for the crusher that triggers upon entering. Note that you have only one shot to get this secret. (sector 26)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 325)
  2. facing north-west. (thing 326)
  3. facing west. (thing 328)
  4. facing east. (thing 329)

Statistics[edit]

Map data[edit]

Things 331
Vertices 90*
Linedefs 100
Sidedefs 149
Sectors 36
* The vertex count without the effect of node building is 66.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]