MAP27: Springtime in Hell (100LineT)
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100LineT maps 21-30 |
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MAP27: Springtime in Hell is the twenty-seventh map of 100LineT. It was designed by Paul DeBruyne (skillsaw) and uses a MIDI version of Antonio Vivaldi's "Spring" as its music track.
Contents
Walkthrough[edit]
Essentials[edit]
Take the shotgun and use it to blow up the barrels to your left and right, which will kill some of the imps and zombies, then take the super shotgun and radiation shielding suit and drop into the damaging blood. Collect the rocket launcher in the middle of the pool to lower the southern walls, revealing arachnotrons and mancubi, then walk through this cavern to lower the northern wall and release a group of demons and imps. Take the yellow skull key and berserk pack that were hidden behind the northern wall, then go to the door on the east side of the pool and flip the neighboring switch to open it. Climb up the large steps behind the door, fighting off the cacodemons that are released as you go, and collect the red skull key at the top.
Drop into the blood again and go to the south-east door, then flip the switch next to it to enter a room with more zombies and imps surrounded by barrels. Go to the end of the room to collect the yellow skull key, which will lower two columns behind you to reveal arch-viles, then go back to the blood and flip the switch next to the western door to enter a large cavern. The floor of the cavern will lower when you enter it, so you will need to fight off waves of monsters in addition to a cyberdemon waiting at the south end. Once the floor stops moving, enter the southernmost alcove to find a BFG9000 and the exit switch.
Other points of interest[edit]
Secrets[edit]
- After opening the large blue door, run west into the next area. As it lowers, you will see an opening with a megasphere on the north side. Enter this opening to get the secret, but watch out for the crusher that triggers upon entering. Note that you have only one shot to get this secret. (sector 26)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 2:46.91 | Revved | 2016-01-06 | 1t27-246.zip | |
NM 100S | 1:22.03 | DidierTranber | 2013-08-29 | 1t27s122.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north-west. (thing 325)
- facing north-west. (thing 326)
- facing west. (thing 328)
- facing east. (thing 329)
Statistics[edit]
Map data[edit]
Things | 331 |
Vertices | 90* |
Linedefs | 100 |
Sidedefs | 149 |
Sectors | 36 |
Things[edit]
This level contains the following numbers of things per skill level:
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