MAP27: The Bloodwash (Doom 2 the Way id Did)
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Doom 2 the Way id Did maps 21-30 |
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MAP27: The Bloodwash is the twenty-seventh map of Doom 2 the Way id Did. It was designed by Gus Knezevich (Alfonzo). The par time defined in the DEHACKED lump is 1:15.
Contents
Walkthrough[edit]
Essentials[edit]
Note the lift under the marble block in front of you as the level starts, as it will eventually lead to the exit. Head east to a chainsaw then drop down into a dark tunnel and follow it until you enter a room with two Hell knights. Drop into the pit behind the knights and go through the brick doorway in the south-west corner to find a lava trench, then follow it, collecting the medikits on the way if you need them, until you are teleported to a ledge on the opposite side. Go through the door in the south wall to drop into a blood pool with mancubi, shotgun guys and pain elementals, then drop into either of the round pits in the pool to teleport to a square arena where more mancubi, as well as spectres and imps, are standing in front of the red skull key. Keep moving to avoid projectiles from the imps and/or revenants standing outside the arena.
Drop down the hole on the west side of the arena to teleport to a step on the west side of the blood pool, then press the red skull button here to open it and reveal a room with imps. Take the partial invisibility if you want it, press the skull switch on the west wall to open a teleporter behind you and use it to travel to the south-east area of the map. Look east to see a red door and open it, kill the zombies waiting in the next room then press the skull switch on the east wall to raise a lift around the blue skull key. Go back outside then go due north to find a skull switch next to a pair of red torches, which will lower the lift around the blue key and let you climb up to it.
Drop back into the previous room and quickly kill the demons and arch-vile that have been released, then open the blue door in the south-east corner to find a teleporter back to the starting point. You can now activate the lift in front of you and ride it up to find two revenants guarding the white exit teleporter.
Other points of interest[edit]
Secrets[edit]
- In the north-east room, drop into the pit with the rocket launcher and approach the lift between the wooden columns to lower it. Ride the lift up to see that a room containing a megasphere, then shoot the barrels in that room before dropping down to the upper floor. Enter the teleporter in the north-west corner to collect the item. (sector 129)
- In the blood pool at the west end of the map, go to the wooden partition in the north-east corner. The opening in its east side leads to a computer area map. (sector 55)
- Drop into the pit behind the exit teleporter and go around the corner to the west. A hidden teleporter at the end will take you to a room with demons/spectres and a partial invisibility. (sector 29) You will also find a lift to the bridge over the lava pool with the supercharge.
- After taking the teleporter to secret #3, go back to the east end of the map to find that the red wall between the torches has lowered. Drop down here to find four arachnotrons and a spiderdemon defending an invulnerability (or supercharge on Hurt Me Plenty skill level or higher), two boxes of rockets, a box of shotgun shells, an energy cell pack and a BFG9000. (sector 75)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:46.57 | Krankdud | 2014-05-21 | d2twid_srl.zip | |
NM speed | 0:55.14 | eLim | 2016-04-30 | id27n055.zip | |
UV max | 4:19.94 | Neil Kloster | 2020-08-30 | id27m419.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 13, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing south-east. (thing 269)
- facing south. (thing 270)
- facing north-west. (thing 274)
- facing west. (thing 275)
- facing east. (thing 277)
- facing east. (thing 278)
Statistics[edit]
Map data[edit]
Things | 311 |
Vertices | 763* |
Linedefs | 779 |
Sidedefs | 1100 |
Sectors | 139 |
Things[edit]
This level contains the following numbers of things per skill level:
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