MAP27: Underground Train (Daedalus: Alien Defense)

From DoomWiki.org

Daedalus maps
Out of the trashcan and into the fire

01 02 03 04 05 06 07 14

Gentlebeings, start your engines

08 09 10 11 12 15 16 18 19

Driving Miss Deadly

13 21 22 23 24 25 26

Wo ist der U-bahn, bitte?
This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Underground Train is the twenty-seventh map of Daedalus: Alien Defense. It was designed by Ty Halderman.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Underground Train
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 4, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 5)
  2. facing east. (thing 6)
  3. facing east. (thing 7)
  4. facing east. (thing 8)

Statistics[edit]

Map data[edit]

Things 2416
Vertices 10459*
Linedefs 8298
Sidedefs 14428
Sectors 911
* The vertex count without the effect of node building is 7067.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

By making appropriate texture changes, altering Teleport_NewMap destinations, and by opening/blocking key areas as appropriate, this one map acts as the underground stations for all three of the hub's principal maps, Federation Systems Control, Language Labs and Classrooms and Launch Site.

The skybox and camera effects used to simulate the motion of the train were very new to the ZDoom engine at the time of development.

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]