MAP27: Unruly Evil (PlayStation Doom)


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Unruly Evil

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This is a console version
of a PC level.

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Unruly Evil is the twenty-seventh level in the Ultimate Doom episode of PlayStation and Sega Saturn versions of Doom. It is based on the original E4M4: Unruly Evil with modifications made to adapt to the consoles' limitations. The author of the original map is American McGee.

Unlike the PC-version counterpart, finishing this level takes the player directly to MAP28: Unto the Cruel. This is due to the console ports lacking the maps They Will Repent, Against Thee Wickedly and And Hell Followed.


Map of Unruly Evil
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Red key

In the initial room, head into the door. In the next room, get the shotgun, use the lift and enter the door to get outside. Here, three lava pits can be seen in the southwest, southeast and northeast. Drop into either southeastern or southwestern ones. Then, go forward and turn left. You will see many health bonuses. Use the lift next to them to get out of here. A wall in the northwest is open now, head there. Get the red skull key and prepare for several attacks.


In the outside area, open the lion door which requires the red key. In the next area, you need to lower all the metallic bars that block your way to the exit. Press the gargoyle switch to lower the lift. Rise on the lift. Use any teleporter to your left or to your right. They will bring you into the closets with several shotgun guys. Kill them and press switch to lower the bars. Now, repeat by entering the second teleporter. When all the bars are lowered now, head into the exit teleporter.

Other points of interest[edit]


  1. (sector 119)
  2. (sector 122)


I am a wimp and Not too rough only: Near to the end of the level, there are two lowering walls which go down when corresponding switches are flipped. But they contain one spectre each, which prevent the walls from going down. The spectres can be killed by using the rocket launcher, plasma gun or BFG9000. Doing so will allow the walls to go down (and crush the dead spectres). It is the only way to get 100% on kills at the end of the level. On Hurt me Plenty and higher, this does not occur because the spectres are replaced with (one or two) cacodemon(s).

Ultra-Violence only: In the same locations, there are two cacodemons behind each wall which block themselves mutually until one of them is killed. This bug is also present in the PC version.

Comparison of versions[edit]

A few cosmetic changes were made to this level compared to the PC version.

  • The entrance door was removed from the starting room. A sector with colored lighting was added to the north side of the room to represent torchlight.
  • The staircase in the southern outdoor area has two steps instead of three.
  • The exit is now a teleporter pad surrounded by water. A sky texture was placed on the floor in the PC version.

Areas / screenshots[edit]

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PlayStation screenshots[edit]

Saturn screenshots[edit]


The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "Hell's Churn" Aubrey Hodges Also heard in Level 4: Command Control; see PlayStation Doom music.
Sega Saturn "Sanity's Edge" Aubrey Hodges See Saturn Doom music.


Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 68)
  2. facing south. (thing 69)
  3. facing east. (thing 70)
  4. facing west. (thing 71)
  5. facing east. (thing 72)
  6. facing north. (thing 73)


Map data[edit]

Things 158
Vertices 655*
Linedefs 645
Sidedefs 923
Sectors 125
* The vertex count without the effect of node building is 535.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]



Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Secret levels:
Doom II
The Star Base:
The City:
Secret levels: