MAP28: Amongst the Ash (Interception)
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Interception maps 21-30 |
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This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: Amongst the Ash is the twenty-eighth map of Interception. It was designed by Eli Cohen (ProcessingControl) and uses the music track "7," composed for the project by Stuart Rynn (stewboy). The par time defined in MAPINFO is 7:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the dark hallway at the east side of the map, go to the south side where the demon cage is. Look at the torches here for one of them that is not flickering. Press on this torch to reveal a passage to the west of the torch. Follow this passage to find stimpacks and energy cells. (sector 728)
- The other end of the dark hallway mentioned above leads to an open room with a lot of monsters. Go to the southeast side of this room, where the arch-vile is, and open the door here. Just before the wooden staircase leading up, there are two candles on the side walls. Look towards the candle to the north, and notice one of the walls has scratches on it. Shoot this side, then the lion switch behind it, and a passage nearby opens up. You will reach a blood river where you can get stimpacks, ammo clips, and shotgun shells. (sector 796)
- In the arch-vile infested area at the west side of the map, head to the southern part of this area with the lava pit, then take the lift up. Look out for two arch-viles that show up upon crossing to the next room, and you have two choices. Take the right path, and as it gets darker, open the wall ahead to find another lift. Take this one down and you will be able to find health bonuses. (sector 1682)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains fifteen spawn points:
- facing north. (thing 1189)
- facing south. (thing 1190)
- facing north-west. (thing 1191)
- facing north. (thing 1192)
- facing south. (thing 1193)
- facing west. (thing 1194)
- facing west. (thing 1195)
- facing east. (thing 1199)
- facing south-east. (thing 1201)
- facing east. (thing 1202)
- facing south-west. (thing 1204)
- facing south-west. (thing 1208)
- facing north-east. (thing 1209)
- facing east. (thing 1210)
- facing south-west. (thing 1216)
Statistics[edit]
Map data[edit]
Things | 1216 |
Vertices | 8141* |
Linedefs | 8287 |
Sidedefs | 13335 |
Sectors | 1846 |
Things[edit]
This level contains the following numbers of things per skill level:
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