MAP28: Beyond The Sea (Hell Revealed II)

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Hell Revealed II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: Beyond the Sea is the twenty-eighth map of Hell Revealed II. It was designed by Andy Olivera and uses the music track "The Pyramid," by Petter Mårtensen (Thyrbse).

Walkthrough[edit]

Map of Beyond The Sea
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You will start on a walkway that rings around four switches. These switches will come into play later on in the map. For now, grab the shotgun and the ammo and drop into the water, Head into either door leading into the southern part of the level and work your way to the southeast courtyard. Open the door in the southeast corner to find a baron of Hell (look out for the arch-vile behind you) and a switch. This switch raises some steps to the hall on the eastern side of the courtyard. Kill the chaingunners in this hall and press the switch at the end. As you go back, watch out for mancubi to your left. Make your way to the southwestern part of the map, where there will be new openings available. Climb the steps to the north up, where there is a switch which will raise a bridge to one of the switches in the ring. Go to the ring and press that switch, watching out for arch-viles that appear on the chaingunner platforms as well as the cyberdemon.

Now return to the southeastern part of the map and kill the arch-vile here. Head into the newly-opened building and press the switch inside (being careful of revenants). This switch raises a large set of stairs behind the building, leading to another switch. This one raises a bridge to the eastern switch in the ring. Go back to the ring and press that switch, looking out for arch-viles and another cyberdemon.

After pressing that, go through the door to the northern part of the level. Here you will have to contend with a vast army of monsters, so get to it. When you are ready, head up the steep steps leading to the left. Going northwest, you will head through a corridor and jump out to a switch. Press it, and get rid of any following enemies that will awaken in the previous area. Now climb up the steep steps leading to the right side of this area. Head for the western end of this high ledge to find Hell knights and a switch to flip. This switch reveals another one directly to the east, so hit that one to raise the northern bridge of the ring. Again, head back to the ring and press the northern switch, repeating against the arch-viles and cyberdemon.

Head back to the northern part of the map and go to where there are two buildings. The one on the right is now open, so climb the stairs up to the switch at the top (there will be revenants teleporting into the pentagram in the center of the building when you make it outside). This will raise the southern bridge in the ring. At this point, you should know what to do. Afterwards, go back to the northern area and up the steps to the eastern high ledge. An opening on the far right has some chaingunners and a switch. Flipping this switch sics monsters around the northern area so kill them, then go into the building on the left of two buildings. Kill the chaingunners and cacodemons, and then ascend the steps to a switch. This final switch raises up some steep steps in the north center, leading to the exit teleporter.

Other points of interest[edit]

Secrets[edit]

  1. When you raise the large stair set in the southeastern courtyard, go to the top of the stairs to find a switch. Use the back side of the switch and you will hear a lift lower. Go back down the steps and to your right (west) there will be an opening with chaingunners. Head here before the lift rises up to get the secret. (sector 83)
  2. After pressing the eastern switch in the ring, head for the southern part of the map (south of your starting point). If you look through the grating behind your starting point, there will be a new opening with a megasphere, accessible from either path that leads to the southern part of the level. (sector 282)
  3. At the northern part of the level, head up the steep steps leading to the east high ledge. Press on one of the northern walls to lower it, and kill the chaingunners inside. (sector 170)
  4. After pressing the northern switch in the ring, head back to the southeastern part of the map and go into the chaingunner-filled hallway. In the room with the mancubi, there will be an opening with a soul sphere. (sector 280)
  5. After pressing the southern switch in the ring, head back to the southwestern part of the map and climb the steps up to the switch above. There is a new opening with a soul sphere inside. (sector 284)
  6. Also after pressing the southern switch, go back to the northern area and go up the eastern high ledge. Near the switch that raised the northern ring bridge is an opening with chaingunners. Next to the switch in this area, you can open the left wall for a passage with chaingunners leading to the caged-in area where some shotgun guys were located. (sector 242)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 26:49 William Huber 2011-04-30 h228-2649.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 18, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 18, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 01:57 Looper 2010-12-20 h2nomo_looper.zip

Last updated on June 18, 2013.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing west. (thing 529)
  2. facing south. (thing 530)
  3. facing east. (thing 531)
  4. facing north. (thing 532)
  5. facing north. (thing 533)
  6. facing north. (thing 534)
  7. facing north. (thing 535)
  8. facing east. (thing 539)
  9. facing west. (thing 540)

Statistics[edit]

Map data[edit]

Things 542
Vertices 1702*
Linedefs 1862
Sidedefs 1090
Sectors 320
* The vertex count without the effect of node building is 1430.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This map was taken from MAP06 of D2200EP1.wad, also by Andy Olivera.

See also[edit]

Sources[edit]

External links[edit]