MAP28: Bleeding Gorge (Damnation)

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Damnation maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: Bleeding Gorge is the twenty-eighth map of Damnation. It was designed by Dzyan Kelsick (Arclite) and uses the music track "Sign Of Evil" by Robert Prince, from Doom for the 3DO.

Walkthrough[edit]

Map of Bleeding Gorge
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head north from the first door all the way until you get to a door. Open a wall to the west and follow the health bonuses to a backpack. (sector 130)
  2. Leave Secret #1 to the west, then head northwest. In the blood, head west and south to get a soul sphere. (sector 691)
  3. Head north from the previous secret. At the next fork, go to the max. health bonus and max. armor bonus and enter the other cave here to get a doomsphere. (sector 90)
  4. West of Secret #3, shoot the demon faces above the blood to open up two caves with various supplies. (sector 117)
  5. After you get the blue key, return to the start and head back west. Where the stalagmite is, you can get a soul sphere. (sector 718)
  6. In the fire cave in the center of the map, enter the smaller cave at the north end to get a backpack. (sector 220)
  7. Head north and west from the previous secret. Fall into the blood and head north and around to get an ammo clip, a medikit, a megaarmor, and shotgun shells (all only on Ultra-Violence or higher). (sector 231)
  8. In the northwest lava cave, go up the lavafall to get a max. health bonus and a max. armor bonus. The secret sector itself is rather difficult to register, but it is possible. (sector 344)
  9. In the east section of the map, head to the southeast of the south building to get a megasphere. (sector 551)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains nineteen spawn points:

  1. facing north. (thing 891)
  2. facing east. (thing 892)
  3. facing south. (thing 893)
  4. facing south. (thing 894)
  5. facing south. (thing 895)
  6. facing east. (thing 896)
  7. facing north. (thing 897)
  8. facing east. (thing 898)
  9. facing north. (thing 899)
  10. facing south-west. (thing 900)
  11. facing west. (thing 901)
  12. facing east. (thing 902)
  13. facing east. (thing 903)
  14. facing west. (thing 904)
  15. facing west. (thing 905)
  16. facing south. (thing 906)
  17. facing east. (thing 907)
  18. facing east. (thing 908)
  19. facing north. (thing 909)

Statistics[edit]

Map data[edit]

Things 950
Vertices 3910*
Linedefs 3779
Sidedefs 5920
Sectors 729
* The vertex count without the effect of node building is 3096.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]