MAP28: Cold Seep (MAYhem 2048)

From DoomWiki.org

MAYhem 2048 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: Cold Seep is the twenty-eighth map of MAYhem 2048. It was designed by Darryl Steffen (dobu gabu maru) and uses the music track "10" from Interception, composed by Stuart Rynn (stewboy).

Walkthrough[edit]

Map of Cold Seep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the middle of the map, take the small corridor going north from the floating torch hallway. After the first turn, open the wall to the south to find a box of ammo, a box of shotgun shells, and a box of rockets guarded by demons (or spectres on Ultra-Violence or higher). (sector 275)
  2. At the east hall, get on the high ledge and head west of the lift going south. As you go you will find a soul sphere (or a rocket launcher and a rocket on Ultra-Violence or higher). Go further and when the wall opens revealing monsters, press on the northwest wall to reveal a switch. Shoot it before it closes, then return to get the secret. (sector 475)
  3. Make sure you have all three keys, then go to the east side of the map. Head towards the fence that has shotgun shells, then head to the south end of that fence and face west. Shoot in that direction, and you should hit a switch far away (the switch is at the west side of the map, a bit north from where Secret #1 is but on a higher wall). After you hit the switch, head northeast to a lowering wall to the east. Take this lift down and use the keys on the bars, then go through the wall to get a BFG9000. (sector 605)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 795)
  2. facing north-east. (thing 796)
  3. facing south. (thing 797)
  4. facing north-west. (thing 798)
  5. facing south. (thing 799)
  6. facing south. (thing 800)
  7. facing south. (thing 801)
  8. facing south. (thing 802)

Statistics[edit]

Map data[edit]

Things 813
Vertices 8214*
Linedefs 7678
Sidedefs 13833
Sectors 784
* The vertex count without the effect of node building is 6505.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]