MAP28: Dance with the Devil (Plutonia: Revisited Community Project)

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PRCP maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: Dance with the Devil is the twenty-eighth level of Plutonia: Revisited Community Project. It was designed by Matt Tropiano, and uses the music track "I Sawed the Demons," composed by Robert Prince for Doom. The par time defined in MAPINFO is 7:00.

Walkthrough[edit]

Map of Dance with the Devil
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After stepping on the black platform with red lights where the blue skull key and the cyberdemon rest on, you see that a wall lowers behind the fence in the east, releasing some monsters. Return to the room (with the ceiling that looks like a wire wheel) in it the southwest of the platform. Enter the new passage in the southern wall that leads to a room (sector 424) where you find a berserk pack, two stimpacks, ten health bonuses and a blue armor. The switch on the eastern wall opens the nearby bars.
  2. Return to the map's central intersection (that is exactly in the east of the blue skull key and in the north of the red skull key (and the map start). Enter the eastern door and then the southern or eastern entrance to a circular cavern. As you enter the cavern's center (where you see a switch) from its south, you trigger two small caves in the west and east to open, releasing some revenants. Follow the passage in the north of the western cave that leads to a room (sector 336) with a soul sphere.
  3. From the north, run to and over the center of the platform where the yellow skull key is on and to the south into the teleporter. Run to the northern wall and enter one of the four temporarily lowered lifts before those rise again. After riding the lift up, push the lion face to lower all lifts again. Quickly run to the alcove in the north of the area where the lion face is that removes the bars blocking the area's exit. There are two more lifts, enter the eastern one (sector 197) that contains a soul sphere. (On hard skill levels, each one of the six lifts contains a revenant.)
  4. Ride up the lift in secret #3 and push the lion face to lower all lifts one more. Enter the western one (sector 198) where a blue armor is in.

Bugs[edit]

There are no known bugs in this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 08:00 Boris Klimeš (dew) 2011-08-19 pv28-800.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 15, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes

Last updated on June 15, 2013.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north-east. (thing 52)
  2. facing south. (thing 58)
  3. facing north-east. (thing 59)
  4. facing north-west. (thing 63)
  5. facing south. (thing 459)
  6. facing north-east. (thing 635)
  7. facing east. (thing 636)
  8. facing south. (thing 658)
  9. facing north. (thing 666)
  10. facing north. (thing 667)

Statistics[edit]

Map data[edit]

Things 693
Vertices 2439*
Linedefs 2609
Sidedefs 3870
Sectors 459
* The vertex count without the effect of node building is 2160.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was constructed in a couple of weeks, using Doom Builder 2.

Trivia[edit]

External links[edit]