MAP28: Dance with the Devil (Plutonia: Revisited Community Project)

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PRCP maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: Dance with the Devil is the twenty-eighth level of Plutonia: Revisited Community Project. It was designed by Matt Tropiano, and uses the music track "I Sawed the Demons," composed by Robert Prince for Doom. The par time defined in MAPINFO is 7:00.

Walkthrough[edit]

Map of Dance with the Devil
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The keys in this level can be obtained in any order, and all three are needed to reach the exit. They are all placed on square platforms and have immobile cyberdemons on top of them, so you will need to kill the cyberdemons to get the keys.

As the level starts you will see the first cyberdemon standing on the red skull key. Go up the stairs on either side of the starting area and follow the path south to a super shotgun, then step on the lift next to it to go down to a room with a plasma gun. Dodge the cacodemons and chaingunners that are released overhead as you step off the lift, then flip the switch at the north end of the room to lower a second lift which goes back up to the start. Stepping on this second lift opens the star wall at the north end of the starting area, revealing one or two barons of Hell guarding a megasphere and a lion switch. Press the lion switch to open the column in the middle of the plasma gun room, then go to the fenced windows on the east and west sides of the room and look through them to see two buttons on the column. Shoot both buttons to open the doors north of the red key, then go through the doors to enter a large hub with arachnotrons.

Go through the east door at the hub to get outside and face some cacodemons and chaingunners, then go south into a cavern with demons, cacodemons and lost souls (plus an arch-vile on Ultra-Violence and Nightmare skill levels). Press the satyr switch at the north end of the cavern and deal with the revenants that are released behind you, then go back outside and pass through the bars that have opened at the top of the steps to enter the yellow key area; the key and the cyberdemon are on a platform in the center of the lava. Press the gargoyle switch on the east wall to raise a bridge to the northern ledge, then go up the steps to a platform with an armor from where you can jump to the yellow key. Taking the key lowers six lifts by the northern ledge that have revenants on them. To escape this area, press the lion switch at the north end to open a set of bars, then use the gargoyle switch on the west wall to raise a second bridge which leads to those bars.

Go back to the hub and pass through the west door to enter the blue key area; this area is mostly symmetrical and you only need to go through the northern or southern halves to get the blue key. Go down the south staircase and kill a waiting cacodemon, then go up the north-western steps in this room and ride the lift at the top up to a ledge overlooking the cyberdemon's platform. Press the gargoyle switch at the north end of the ledge to open a door behind you, then jump across to that door and go down the steps behind it to face one or two Hell knights. Open the north door to find some revenants protecting a lion switch, press it then go back to the previous room to find that the bars have opened to reveal a skull switch. The skull switch will lower the wall behind you and reveal more revenants (plus an arch-vile on UV and NM), but it will also lower the wall in front of the cyberdemon's platform so you can reach the blue key.

With all three keys, go back to the hub and open the north door then push through some chaingunners and demons to reach a BFG9000 in front of the three exit doors. The first two doors have imps behind them, while the third door hides (depending on skill level) cacodemons, revenants and an arch-vile along with the exit teleporter.

Other points of interest[edit]

Secrets[edit]

  1. After stepping on the black platform with red lights where the blue key is, go to the area south-west of it. Enter the new passage in the southern wall that leads to a room with a berserk pack, two stimpacks, ten health bonuses, and a megaarmor. (sector 424)
  2. Go through the east door at the hub then go south into the cavern. Approaching the satyr switch at the north end of this cavern will open two closets containing revenants. Enter the western closet to find a tunnel that goes to a supercharge. (sector 336)
  3. Stepping on the platform with the yellow key lowers six lifts to the north with revenants. Run south from the platform to the ledge below then get into one of the lifts before they rise and push the switch at the top to lower all six lifts again. The two northernmost lifts count as separate secrets and the eastern lift holds a supercharge.
  4. The western lift mentioned in secret #3 has a megaarmor. (sector 198)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 8:00.09 Boris Klimeš (dew) 2011-08-19 pv28-800.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:08.86 Aleksey Kamenev (4shockblast) 2013-11-09 prcpnomo.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north-east. (thing 52)
  2. facing south. (thing 58)
  3. facing north-east. (thing 59)
  4. facing north-west. (thing 63)
  5. facing south. (thing 459)
  6. facing north-east. (thing 635)
  7. facing east. (thing 636)
  8. facing south. (thing 658)
  9. facing north. (thing 666)
  10. facing north. (thing 667)

Statistics[edit]

Map data[edit]

Things 693
Vertices 2439*
Linedefs 2609
Sidedefs 3870
Sectors 459

* The vertex count without the effect of node building is 2160.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was constructed in a couple of weeks, using Doom Builder 2.

Trivia[edit]

External links[edit]