MAP28: Haemodialysis (Corruption)

From DoomWiki.org

Corruption maps
Cluster 1: Dire Pollution

01 02 03 04 05 06

Cluster 2: Corrupt Vestige

07 08 09 10 11 12

Cluster 3: Emerald Eclipse

13 14 15 16 17 18

Cluster 4: Hi-Tech Gateway

19 20 21 22 23 24

Cluster 5: Charon Skies
Secret maps

31 32 33 34 35 36 37

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: Haemodialysis is the twenty-eighth map of Corruption. It was designed by NinjaDelphox and uses the music track "Mirage" by Mark Klem, from Memento Mori II. The par time is 7:00.

Walkthrough[edit]

Map of Haemodialysis
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room at the west end with the backpack and cell batteries, go through the west slimefall to get an electricity cannon. (sector 173)
  2. In the southernmost room, go onto the south ledge and lower the demon wall to get a PED kit. (sector 243)
  3. In the northwest room, go all the way to the north end to find a soul sphere (megasphere on Normal skill level). (sector 526)
  4. In the hall past the blue door, use the blue torch at the northwest end which opens an alcove to the west, which has a megasphere. (sector 446)
  5. In the hall north of the previous one, go through the slimefall to get a cell battery. (sector 567)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on March 5, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing west. (thing 3)
  2. facing west. (thing 1255)
  3. facing north. (thing 1379)
  4. facing north. (thing 1380)
  5. facing north. (thing 1381)
  6. facing west. (thing 1382)
  7. facing south. (thing 1384)
  8. facing west. (thing 1385)
  9. facing east. (thing 1387)
  10. facing north. (thing 1388)

Statistics[edit]

Map data[edit]

Things 1583
Vertices 5449*
Linedefs 5267
Sidedefs 8558
Sectors 873

* The vertex count without the effect of node building is 4423.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]