MAP28: Massacre (Hellcore)

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Hellcore maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: Massacre is the twenty-eighth map of Hellcore. It was designed by Robert Babor (Fusion) and uses the music track "".

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Walkthrough[edit]

Map of Massacre
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. On the blue key platform, press on the large marble face at the western side of the block and return to the courtyard. Go to the northwest part of the courtyard to find partial invisibility. (sector 151)
  2. Open the blue bars and flip the switch twice to raise the lift to the top. Head east, then south, down the steps all the way to the bottom, and keep heading south. When you can go west, turn east and open the wall. There is a computer area map here surrounded by health and armor bonuses. (sector 161)
  3. Shoot the wall east of the red key, then return to the lift behind the blue bars and take it up (see Secret #2, also see Bugs as this secret and the rest of the level are not possible without cheating). At the top, head south and to the new room containing stimpacks, energy cells, an invulnerability, and a megaarmor. (sector 153)

Bugs[edit]

This map is impossible to complete without the use of cheat codes. To progress, you are supposed to use the skull switch in the yellow key room, which will reveal a teleporter in the southeast part of the main courtyard. The teleporter in turn is supposed to take you back to the starting point, which is necessary to reach the yellow door and get the red key required for the red door in the courtyard. However, there is no teleport landing on the starting point itself, so the player is not able to teleport back.

Two arch-viles (Thing 231 and 234), which can be heard at the start of the map, are unable to enter the map proper due to being in a sector that does not have a teleport line.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 110)
  2. facing west. (thing 111)
  3. facing south. (thing 112)
  4. facing north. (thing 113)

Statistics[edit]

Map data[edit]

Things 239
Vertices 2200*
Linedefs 1929
Sidedefs 3015
Sectors 267
* The vertex count without the effect of node building is 1629.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]