MAP28: Nightmare (Scythe 2)

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Scythe 2 maps
Gothic episode

01 02 03 04 05

Egypt episode

06 07 08 09 10

Industry episode

11 12 13 14 15

Waste episode

16 17 18 19 20

Earth jungle episode

21 22 23 24 25

Gothic hell episode
Secret maps

31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: Nightmare is the twenty-eighth map of the megawad Scythe 2. It was designed by Erik Alm and uses a MIDI rendition of "Wanderlust" by Nightwish as its music track.

Walkthrough[edit]

Map of Nightmare
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start, face left and drop down. Go up the stairs in front and jump across the gap. Climb up the stairs and face right to spot a megasphere. Jump to its platform to lower the wall in front, then make your way to it. Climb up both sets of stairs to arrive at a room with a big crate. Head to the left, past the crate and a wall will lower to your left. Go through it and drop down to the floor below. Head to either of the openings in front on the right side and flip the switch. Turn around and make your way to the opening on the left to raise stairs in front. Climb both sets of stairs, go to the right and press the switch on the left. Turn around, face right and continue straight ahead to drop down to the ground. Turn right and use the switch inside the alcove. Exit the alcove, make a hairpin turn to the right and go forward to spot platforms leading to an upper ledge. Hop on the platforms to reach the ledge and flip the switch in front to reveal the exit portal behind it.

Secrets[edit]

  1. Go into the damaging lava at the eastern part of the map where the switch is. Look for a candle to the north, where you can open a passage for a teleporter. You will find a megasphere, a radiation suit, and energy cell packs on the top of this hill. (sector 262)

Bugs[edit]

The sides of the high doorway at northeastern stairs are untextured, appearing as flat bleeds. Part of the hole in the east pillar of the overhang is also untextured and showing a flat bleed.

The candle hinting at the secret snaps up off the ground when the entrance is opened.

Though care was taken to add teleporters to areas outside of the intended playable space where a player may find themselves after an accidental arch-vile jump, some areas have no such protection and are capable of softlocking a player:

  • The far northeast (sector 107) (a player can also simply walk over here by going between the two northernmost trees from the secret)
  • The northeast holes in the castle walls (sector 696)
  • The hole in the west pillar of the overhang (sector 529)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:16.86 Kyle McAwesome 2023-02-21 s228-016.zip
NM speed 0:17.83 megasphere308 2022-02-23 s228n017.zip
UV max 4:21.20 j4rio 2019-07-27 s228-421.zip
NM 100S
UV -fast 7:12.00 Brian Nesser (Anima Zero) 2011-09-27 s228f712.zip
UV -respawn
UV Tyson
UV pacifist 1:49.57 Kyle McAwesome 2022-04-10 s228p149.zip
NoMo 0:31.86 Kyle McAwesome 2022-01-29 s228o031.zip

The data was last verified in its entirety on February 23, 2023.

Statistics[edit]

Map data[edit]

Things 866
Vertices 6964*
Linedefs 6859
Sidedefs 11554
Sectors 1156
* The vertex count without the effect of node building is 5775.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]