MAP28: Pillars (Pursuit)

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Pursuit maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 31 32 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: Pillars is the twenty-eighth map of Pursuit, a deathmatch megawad. It was designed by Tommie Quick (Fatal).

Analysis[edit]

Spawn pointsUnmarked
Map of Pillars

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 1)
  2. facing south. (thing 2)
  3. facing south. (thing 3)
  4. facing west. (thing 4)
  5. facing west. (thing 5)
  6. facing north-east. (thing 6)
  7. facing east. (thing 7)
  8. facing south. (thing 16)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 36
Vertices 522*
Linedefs 475
Sidedefs 665
Sectors 55
* The vertex count without the effect of node building is 431.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 2
Super shotgun 2 1 1
Chaingun 1
Rocket launcher 1
Plasma gun 0 1 1
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Box of rockets 0 4 0
Health & Armor 1-2 3 4-5
Armor 1 0 1
Items 1-2 3 4-5
Supercharge 0 1 0
Berserk 0 1 0
Partial invisibility 1 0 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8

See also[edit]

External links[edit]