MAP28: Remains of Zeta Labs (Moonblood)

From DoomWiki.org

Moonblood maps
Episode 1

01 02 03 04 05 06

Episode 2

07 08 09 10 11

Episode 3

12 13 14 15

Episode 4

16 17 18 19 20

Episode 5

21 22 23 24 25 26

Episode 6
Secret maps

31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP28: Remains of Zeta Labs is the twenty-eighth map of Moonblood. It was designed by Tomás Soares (Deadwing) and uses the music track "".

Walkthrough[edit]

Map of Remains of Zeta Labs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the central valley, get to the top where the soul sphere (invulnerability on Hey, Not Too Rough or lower) is, then jump from its platform south to the one where the mancubus is, and keep your momentum as you run further southward so you land on the Hellgrowth beyond the central pit. Jumping onto the mancubus platform lowers a lift further southwest, which is where you must go. Ride that lift up to find a green armor and medikits. (sector 465)
  2. After lowering the starting platform, go towards the eye ahead of you and find the skull switch to the left. Use it, then go towards the teleporter and find the north and south alcoves, both of which contain energy cells. (sector 506)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:27.63 Player177 2018-10-28 mb28-527.zip
NM 100S 1:47.46 Artem Safronov (SAV88) 2020-10-31 mb28s147.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 13, 2022.

Statistics[edit]

Map data[edit]

Things 437
Vertices 2777*
Linedefs 2951
Sidedefs 4609
Sectors 523
* The vertex count without the effect of node building is 2458.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]