MAP28: Run From It (Scythe)


Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode
Secret maps

31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: Run From It is the twenty-eighth map of Scythe. It was designed by Erik Alm, and uses the music track "Getting Too Tense" from Doom II.


Map of Run From It
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


You have very little time to beat this level or you will die. In fact, you have around 30 seconds to do it. As a result of this the map is very hard to beat with 100% kills. The path may be different depending on your chosen skill level. If you are playing on higher skill levels, there will be torches that block potential shortcuts.

At the start, go get the weapons, and go up the staircase where it says "RUN!". At this point, move as fast as you possibly can. At the top of the stairs you will see the blue skull key, but you need to go around the cavern to reach the bridge leading to it. Be wary of lost souls as you do. Grabbing the key causes two chaingunners to be revealed. To open up the blue barrier, you need to head back to the eye switch with the blue bars, it was guarded by a lone imp. Now quickly go past the blue barrier, and you will end up on a path that zigzags around. If you are playing on a lower skill level, some of the torches will be gone, which makes your exit easier. However, you still need to be fast. At two points on the path, the floor will break away. Make sure not to fall off the main path when it happens, or you cannot escape. One particular path breaks apart leaving only a small span, as well as a revenant harassing you from the other side. Stick to the right and get across quickly. After that, just follow the path to the exit, but watch out for the arachnotron and chaingunners right by it.

Other points of interest[edit]


  1. At the end of the run are several alcoves. Enter the middle one on the left side to get a soul sphere. (sector 164)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]


Map data[edit]

Things 165
Vertices 758*
Linedefs 830
Sidedefs 1227
Sectors 186
* The vertex count without the effect of node building is 644.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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